Technology tier introduction drastically changes mid-game and later tech progression requirements.Some tiles would convert to Sand after removing a building from them.Building with togglable production will not continue working if production toggles are disabled.Workers working with several auxiliaries will now pick the auxiliary that is closest to finishing the product instead of (usually) picking an auxiliary with the most progress.Fix discarding tasks taking almost no time instead of the expected short duration.Fix saves failing to load due to previous patch.Fix Research Scrolls not being delivered.Library now showing operation progress bar for Research Notes use.Fix Research Notes providing wrong Knowledge point amount.Fix Research Scrolls and Research Codices not increasing the correct (internal) Knowledge value.Fix incorrect tech unlock costs for later techs.Papermaking goal using wrong base tech/award.Micropedia will again list Butcher's inputs, but as animals now.Fix inconsistencies in observable building list.Building produced item/unit toggle button tooltips will mention which item or unit they don't need.
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